Classic '80s Games








Enjoy some of these free reviews of classic '80s arcade games - In order to play games online, you would need Microsoft Internet Explorer version 5.0 or Firefox, together with the Macromedia Flash Plugin. If you don't have this particular plugin installed already, you can download it from Macromedia for free. Please give the game images a moment to load.



Pacman

Pacman


The developer of the classic Pacman arcade game is Namco. The designer is Toru Iwatani, and Hideyuki Mokajima San is the programmer. Toshio Kai is responsible for the sound and music. The release dates for the game were 1979, 1980, 1991, 1999, 2005, and again in 2006. It is a maze game for up to two players who take alternating turns. The game was licensed by Midway for distribution in the United states. It was first released in Japan. The game immediately became popular and still is today. The game inspired an animated television serious and a Top 40 Pop song. Pac Man was a good change from the space invaders games that seemed to be about the only choice people had until Pac Man was released. Pacman

Space Invaders

Space Invaders


You can't get anymore retro than this classic shoot-em-up game. Yes, the graphics are chunky - a far cry from X-Box or PS2 standards - but at the time it seemed like 'space-age' technology :-)
Space Invaders

Frogger

Frogger


Strangely addictive game that I remember playing on my old Amstrad PC back in the day when Windows and MS-DOS was still in its embryotic stages. You are the frog and your task is to make it across the road without being hit by traffic, and finally make it across the river by skilfully hitching a ride on the floating logs. Sounds simple enough, but it's the end pockets which are the hardest - and watch out for those pesky crocodiles! Frogger

Donkey Kong

Donkey Kong


This classic game first appeared at the arcades in 1981, and was the first to introduce such characters as Mario, Donkey Kong and Peach. Donkey Kong was the product of a Nintendo artist named Shigeru Miyamoto. Miyamoto did the entire game himself (even the music), the only help he got was with the name. He and a manager decided they'd call it "Donkey Kong" because "kong" would imply a gorilla was involved, and "donkey" was used because their Japanese-to-English dictionary said it meant "stubborn, wily, and goofy." The story : Donkey Kong has stolen Mario's girlfriend and taken her to the top of a steel structure. You move Mario over girders and up ladders, leap over tumbling barrels, dodge lethal fireballs and jump onto fast-moving elevators, trying to rescue Mario's girlfriend from Donkey Kong. Donkey Kong

Duck Hunt

Duck Hunt


Released in 1984 by Nintendo, Duck Hunt was one of the first games on the NES platform to use the 'light gun'. The basic idea of this game is pretty simple - you're a duck hunter armed with a pistol and your trusty dog. You have three shots to shoot one or two ducks each round. After ten rounds of duck hunting (you'll probably be rather bored of shooting duck at this point), you go to the shooting range and shoot at clay pigeons for another ten rounds - although the dog is absent. The game is rather fun and satisfying initially but gets old quickly. The sound effects are pretty much what you'd expect for a game from the early 1980s - that is, awful by todays standards - gameplay and graphics are simple - but it remains as one of the best classic NES games you can play. Duck Hunt

Pong

Pong


Pong, while not the first videogame, was the first coin-op arcade game and the first mainstream videogame that was available to almost everyone. The origins of Pong lie with an abstract tennis game created with an old oscilloscope and some vacuum tubes by Willy Higinbotham way back in 1958. What eventually became "Pong" was a pretty simple game with simple rules - hit the ball across the playing field and try your best to hit it past your opponents paddle on the other side. Pong

Asteroids

Asteroids


In the years after Star Wars, anything involving outer space, speedy interstellar craft and dangerous battles was considered golden. Into this arena of sci-fi fantasy came Atariís Asteroids, one of the most enduring hits in video game history. Atariís recipe for addiction consisted of the following: one screen, five buttons, one ship, a few UFOís, and several ship-smashing asteroids. Smack dab in the center of the action was your triangle-shaped spacecraft, adrift in a sea of space rocks. The Blasting large, slow-moving asteroids turned them into two medium-sized, speedier asteroids. Another blast at the medium asteroids split them into small, fast-moving asteroids, which could be vaporized with one more shot. Thus, if you started firing wildly into fields of big asteroids, you would likely end up in an even bigger mess than you started with, facing a swarm of tiny, zippy asteroids. The controls allow you to rotate left and right, thrust, warp into hyperspace, and most importantly, to fire your blaster at the rocky menaces. For a generation of video game addicts, Asteroids will always mean simple graphics, stressful and addictive gameplay, and dreams of high-scoring glory. Asteroids

Star Castle

Star Castle


You may not remember Star Castle - actually, I didn't either - but visually this game (released in 1980) uses the same 'vector graphics' that are seen in games such as Asteroids and Battlezone. Vector graphics are, as seen in the screen shot to the right, simple lines to create objects - and while it may seem cheesey compared to present day graphics, they were considered cutting edge stuff back in the '70s and early '80s. This was also one of the first games to use an experimental artificial intelligence to harrass the game player's ship. A barely noticable feature of the game from our perspective, but a fundamental element of all video games today. Your task in Star Castle is to break through the three layers of walls and destroy the central behemoth. Success in this game is primarily determined by how well you can control your ship. Star Castle

Simon

Simon


The game consists of 4 large colored buttons (red, green, yellow, and blue). The game begins by the unit lighting these buttons in a particular sequence and the player repeats the process by pushing down on the buttons as they just heard them. It is a memory game and the sequence of tones gets longer as the game proceeds. There are three variations of the game and you can control which variation you want to play by setting the switch on the front of the case. Simon

Moon Patrol

Moon Patrol


Classic 'left-to-right' shoot em' up game that I remember playing vividly on my old Atari 2600. An impressive yet quite challenging action/shooter game with its unique 3D graphics, funky techno background music - and its revolutionary gameplay, that's still good even by todays standards - Ok, maybe not - but Moon Patrol excels in so many areas that it's sure to please diehard Atari 2600 fans. Moon Patrol
Feel free to suggest more free game reviews of online arcade games in the forum! Maybe some Alien Syndrome? ;)

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